Vocab Term: Interface
Definition: The input and feedback system that can either be analog or digital. Analog inputs are typically associated with being able to make a number of adjustments with a device. Digital signals, however, involve inputs of zeros and ones.
DH Source
: By using an interface the user is able to make a decision and the system ends up responding to that decision. Interfaces can either be complex or simple. Immersive and strategically driven games like an MMORPG have a more complex interface. The less complex interfaces involve either using a joystick or a point and click interface, such as a hypertext novel. “The interface can project the user in specific make believe scenarios where embodiment is defined precisely: primary actions (P-actions) on the interface are
mapped onto actions in a virtual world” (Therrien, Carl 305).
Commentary: How a user interacts with the interface is an important design aspect. For example, when constructing digital narratives it’s sometimes important to actually have no more than 2-3 choices. Typically, for those who desire a narrative driven experience, there’s the expectation that someone will go down a certain narrative-driven path. Therefore, it’s important that some interface designs should be limited in scope for narrative purposes. Also, creating a simple interface helps to reduce decision anxiety.
Therrien, Carl. “Interface” The Johns Hopkins Guide to Digital Media, Johns Hopkins University Press, 2014.